//==============================================================================
// Fire Large_anim.txt
//==============================================================================

//==============================================================================
define firehuge
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Huge High
      }
   }
}

//==============================================================================
define firehugebowl
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Huge Bowl
      }
   }
}

//==============================================================================
define firebig
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Big High
      }
   }
}

//==============================================================================
define firebigbowl
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Big Bowl
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector none 
	{
		VariationLogic
		set hotspot
		{
		version
			{
			Visualnone jimmy
			Connect ATTACHPOINT firebig hotspot
			Connect ATTACHPOINT firebigbowl hotspot
			}
		}
		set hotspot
		{
		version
			{
            Visualnone jimmy
			Connect ATTACHPOINT firehuge hotspot
			Connect ATTACHPOINT firehugebowl hotspot
			}
		}
	}
}


    